Aug 2020 - current Marvel Animation, WFH, CA
Previs/Visual Development Modeler. Modeling and texturing assets for Art and Previs on
"What if" TV show using Maya, Zbrush and Photoshop.
Nov 19 - Aug 2020 Paramount Animation, Hollywood, USA
Previs/Visdev Modeler. Modeling and texturing characters, environments
and props for "Tiger's Apprentice" Feature Film.
Nov 18 - Nov 19 Digital Domain 3.0, Playa Vista, USA
Previs / Postvis Modeler. Modeling and texturing assets for several
projects using Maya, Zbrush, Unreal Engine, Unity, Substance Painter and Photoshop.
Aug 18 - Nov 18 Proof Inc, Los Angeles, USA
Previs Asset Modeler. Projects incl. “Google CES ride”, “Jumanji 2”
and “Fast and Furious 9”. Tasks incl. modeling, texturing and
rigging low poly previs characters, props and environments. Using Maya,
Substance Painter and Photoshop.
Jan 18 - Aug 18 Digital Domain 3.0, Playa Vista, USA
Previs / Postvis / VR Modeler. Creating assets for several projects
incl. “Aquaman”, “Sonic the hedgehog” and Cinematic Game trailers.
June 17 - Jan 18 Unified Pictures, Northridge, USA
Visual Development Modeler for “The Ark & the Aardvark”.
Working with Production Designer to create 3d environments for Visual Development
that were used for Previs/Layout
January 14 - March 17 Rovio Animation, Sherman Oaks, USA
Visual Development Artist for “Angry Birds 2”.
Previs Proxy Modeler/ Previs artist for "Angry Birds Movie".
Tasks include modeling, texturing, rigging of assets and creating previs shots.
June 13 - Jan 14 Proof Inc, Los Angeles, USA
Previs Modeler for "Fast and Furious 7", "Night at the Museum 3", "Leviathan Intel CES 2014 Keynote Presentation",
"Midnight Special". Modeling, texturing and rigging of assets. Other tasks incl. previs shots and effects animation.
Jan 13 - June 13 Disney Feature Animation, Burbank, USA
Environment Modeler for “Frozen" using Maya and Zbrush
Sept 04 - Dec 12 Dreamworks, Glendale, USA
Previs Modeler for “Over the Hedge” & “Bee movie”.
Modeler for “Madagascar 2", “Monster vs. Aliens”, “Shrek 4", “Puss in Boots Movie”, “Turbo” and “Me & my Shadow”
March 04 – Sept 04 Warner Brothers, Sherman Oaks, USA
Cg Effects Animator for “Sponge Bob Square Pants” – Movie, including Modeling, Texturing and Lighting
October 03 class-key-chew-po Inc., Los Angeles, USA
3D Modeling of two different Barbies for Mattel “Barbie Commercial”
July 01 – May 03 Klasky Csupo, Los Angeles, USA
3D Modeling of Vehicles & Props for “The Wild Thornberries Movie” and “The Rugrats gone Wild”
March 01 – July 01 Protocolony Inc., Los Angeles, USA
3D Computer Design Specialist
April 01 Gnomon School of Visual Effects, Los Angeles, USA
3D Modeling of Characters and - Animation for Siggraph Trailer
July 98 – Dec 2000 Stardust Entertainment GmbH & CoKG., Potsdam, Germany
3D Modeler for TV-Series “Stevie Stardust.” Modeling Objects, Props and Surroundings. Animation on several shots
April 98 – June 98 Arcmedia AG, Luzern, Switzerland
3D Modeling and Lighting of Locations for CD-Rom Game "Isle of Right"
April 97 – Dec 97 Klasky Csupo, Los Angeles, USA
3D Modeling & Animating Objects for “The Rugrats Movie”
Feb 1996 – Dec 1996 TODD-AO Digital Images, Los Angeles, California
3D Modeling, tracking, color correcting & compositing for Leprechaun IV- Lost in Space. 3D-Tests for Mortal Kombat II and Lost in Space
Maya 2012 & Mudbox Z-Brush
Toonboom Software Photoshop CS5.5
Shake 2.46.0116 Adobe Premiere
2000 Gnomon, Los Angeles, USA
Advanced Modeling 2 Class & Organic Modeling class using Maya 2.5 and PowerAnimator 9.0 and Rendering with Pixar Renderman
March 1996 UCLA Extension, Silicon Studios Los Angeles, USA
Introduction to Digital Effects, 2D, 3D, and Composite Programs using Matador, Alias|Wavefront Explore and Composer
Fall 1995 Hollywood Hands On, North Hollywood, USA
class in Computer Animation using Animation Master 3.0
1994 - 1996 American Animation Institute, North Hollywood, USA
Classes in Figure Drawing, Quick Sketch, and Composition
1994 - 1996 Los Angeles City College, Los Angeles, USA
Associate in Arts Degree in Cinema. Classes included Cinematography, Directing, Sound, Screenwriting, and Traditional Animation
1989 - 1993 Art School Lucerne, Lucerne, Switzerland
Evening Classes in Figure Drawing, Color & Form, Perspective, Font Design, Anatomy, and Quick Sketch
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